Ashes Without Number
Please note this game is a follow up to the prior session, if you did not attend the first part and RSVP you may be moved to the wait list in favour of players who attended the first part.
“The World is still ending, but you are still here.
Atomic ash clouds fill the distant horizon and yet stranger still the heavens burn with an ochre fire, the world rots from an unknown malaise that kills organic life and replaces it with something different, something new.
And you, well your one of the Lucky Thirteen, you have breathed in that ochre tainted sickness and yet you are still here, still breathing.”
Welcome to the Continental Divide, a homebrew setting for the game system “Ashes Without Number.”
This is a meetup event offered by Leeds Tabletop RPG. The game is Ashes Without Number a system for running modern disaster themed adventures in sandbox settings, it’s an Old School Renaissance rule set so plays like older versions of D&D.
This is intended as an introductory adventure for the rule system and as such it is suitable for new players.
Continental Divide, Honeymoons Over, Part Two
You and other survivors have emerged from the cellars beneath the Ski Lodge, power and heating has been restored [for now] to the building. But it is only a matter of time before the power, the heat and your supplies run out. It should be the height of summer, but the world is growing colder, fast.
And so the crisis has not ended for you and the other survivors at the Ski Lodge; you need supplies and equipment to make it down Mount Copperhead to the Salmon River Valley. The Ski Lodge has already been picked clean by the survivors who had lurked in the Lodge when you first emerged.
However, a day’s hike to the west is US Forestry Service Firewatch Station Uma Zero Five [UZF], it will have supplies, a radio and equipment. I
n a similar direction but closer to the Halfheight Falls is The Tench Brothers Timber Cooperative, it too may have suppli
Ashes Without Number Please note this game is a follow up to the prior session, if you did not attend the first part and RSVP you may be moved to the wait list in favour of players who attended the first part. “The World is still ending, but you are still here. Atomic ash clouds fill the distant horizon and yet stranger still the heavens burn with an ochre fire, the world rots from an unknown malaise that kills organic life and replaces it with something different, something new. And you, well your one of the Lucky Thirteen, you have breathed in that ochre tainted sickness and yet you are still here, still breathing.” Welcome to the Continental Divide, a homebrew setting for the game system “Ashes Without Number.” This is a meetup event offered by Leeds Tabletop RPG. The game is Ashes Without Number a system for running modern disaster themed adventures in sandbox settings, it’s an Old School Renaissance rule set so plays like older versions of D&D. This is intended as an introductory adventure for the rule system and as such it is suitable for new players. Continental Divide, Honeymoons Over, Part Two You and other survivors have emerged from the cellars beneath the Ski Lodge, power and heating has been restored [for now] to the building. But it is only a matter of time before the power, the heat and your supplies run out. It should be the height of summer, but the world is growing colder, fast. And so the crisis has not ended for you and the other survivors at the Ski Lodge; you need supplies and equipment to make it down Mount Copperhead to the Salmon River Valley. The Ski Lodge has already been picked clean by the survivors who had lurked in the Lodge when you first emerged. However, a day’s hike to the west is US Forestry Service Firewatch Station Uma Zero Five [UZF], it will have supplies, a radio and equipment. I n a similar direction but closer to the Halfheight Falls is The Tench Brothers Timber Cooperative, it too may have suppli
Website: www.meetup.com